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I am building a cutaway image of a machine, but I am having a problem with
the textures. If I texture an object then intersect that object, the texture
of the object is overwritten on those surfaces where the object is cut...
For example:
difference
{
cylinder
{
<-10, 0, 0>
<10, 0, 0>
1
pigment{colour Red}
}
plane{y, 0}
}
I get half a red cylinder, but the part where the plane cuts the sphere is
the default texture...
I thought there was something like a "preserve_textures" modifier, but I
can't find anything like that in the help. Can anyone suggest what the
modifier might be?
BTW doing the cutaway to each element of the machine before texturing is not
an option. It is just too complex and I rotate/translate a lot of parts
after texturing!
Rarius
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